Indeed, boosts to pixel count have actually been reducing gen-on-gen as a general trend for over a decade now. Pro was initially designed to offer 4K display support to game-makers without the requirement for a lot of development time. Technologies like checkerboarding and temporal injection persist and in all cases, the results are impressive. Stacked up against an actual p render with 16x super-sampling! Renovation sim House Flipper arrives on consoles next week. And that's a problem bearing in mind how vast a leap 4K actually is - a jump entirely at odds with increases in resolution seen in almost every prior console generation. Perhaps inevitably, PC's biggest advantage over consoles is the ability to run the game at higher frame-rates - more crucial to the fighting game experience. We've stacked it up against the fully maxed PC game here running at native 4K. A video breakdown of the GPU challenge facing next-gen - and why smart upscaling techniques are likely to persist.
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