Every action and its duration became visible along the top of the screen — each gunshot, shove, and reload. John Wick Hex isn't the first licensed game Mike Bithell has worked on. Lionsgate approached Bithell to make something less obvious than the Max Payne clone you might dream up while watching John Wick. I'm sure they wouldn't mind me saying that. It's just the first good one. A mutual respect that would enable his studio to build a worthy John Wick game — one that complemented its inspiration, independent yet interlinked.
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